![]() ![]() ![]() The object of the game is to get to the flagpole to advance to the next level. These barrels roll down ledges and can be defeated with a hammer or a bump. Can be defeated with a fireball, hammer, invincibility, or a bump. Can be defeated with a fireball, invincibility, or a bump from below. Hudson Soft's staff took these enemies from earlier Super Mario games, none of which can be stomped, and provided them with new names: Further, sprites exclude the use of blue to allow transparency in the sprites. Special only uses half of the PC-88's hardware palette, restricted to only black, red, yellow, and blue, including dithered results with those four colors. While the PC-88 is able to produce eight colors, Super Mario Bros. The X1 version contains partial scrolling and slightly more colorful graphics, featuring all eight colors possible with 100% and 0% RGB, including lime-green, cyan, magenta and white. Additionally, the game does not include Luigi, nor does it contain a multiplayer mode. Mario's Hammer from Donkey Kong makes a reappearance as a rare item, alongside a variety of past foes from earlier arcade Super Mario titles and new exclusive items.ĭue to the PC-8801 and X1's technology being inferior to that of the NES/ Famicom, the graphics and audio differ slightly from the original game as well, although they are closely replicated. ![]() Adding difficulty is the fact that the stage time is slightly faster than in the original NES game. Jumping and dashing physics also differ from the original NES, providing a more challenging experience than Super Mario Bros. The latter is implemented more smoothly in the X1 version, which features Zelda-style scrolling, where the screen visually slides to the next lock point (with some overlap between screens), whereas the PC-8801 version simply turns black for a moment while loading the next screen. While superficially very similar to the original Super Mario Bros., the game features original new levels and has a screen-by-screen scrolling mechanism. Special, which were both based on the original Mario Bros. Two years prior, Hudson Soft had released Punch Ball Mario Bros. Special was the second Nintendo-licensed follow-up to Super Mario Bros., released around two months after Super Mario Bros.: The Lost Levels. Special (Japanese: スーパーマリオブラザーズ スペシャル, Sūpā Mario Burazāzu Supesharu) is a platform game that was developed by Hudson Soft and released in 1986 for the PC-8801 and Sharp X1 series of Japanese computers, and later for the Samsung SPC-1500 in South Korea. Specialįor alternate box art, see the game's gallery.Ĭaroline Software (South Korea) ![]()
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